This quiz was reviewed by FunTrivia editor kyleisalive before going online.Īny errors found in FunTrivia content are routinely corrected through our feedback system. These invasions happened on a regular basis during the release, in a variety of different areas, excluding low-level starter areas and the three high-level Orr maps. Defeating her would cause her to teleport away to safety and end the invasion. If all three waves were defeated before time ran out, Scarlet herself would appear and put up a fight. Players only had forty-five minutes to end the invasions completely, so it was important to work together and fight quickly. An invasion consisted of three waves, each introducing another set of portals from which one of the three aforementioned groups would come. In a worldwide counter-offensive, the players of Tyria banded together to stop these invasions, defeating what appeared to be a seemingly endless stream of enemies. Players needed to rally together to fight the Mad King in his own Mad Realm and return him to his prison before he could be unleashed onto Tyria and wreak all sorts of havoc.īeginning her invasion of Tyria in "Clockwork Chaos", Scarlet Briar opened portals across the world, spewing forth her Twisted creatures, elite Molten Alliance members and hordes of Aetherblades. Mad King Thorn did finally make an appearance, free again from the Underworld, bursting through the magnificent fountain at Lion's Arch. Strange occurrences throughout Tyria prompted the Durmand Priory, a group of scholars, to join forces with players and investigate. Eventually, it was believed that Mad King Thorn was just a myth, that he did not really exist. However, during the two hundred and fifty years between the events of "Guild Wars" and "Guild Wars 2", Mad King Thorn did not return to Tyria. Traditionally, Mad King Thorn would be allowed to leave his prison in the Underworld for one day a year and return to the land of the living. The Jupdate added the targets Ezal, Lenner, Temvay, Ulssen, and Varre.Kicking off the monthly release schedule, "The Shadow of the Mad King" saw Lion's Arch, one of the primary cities in Tyria, redecorated to celebrate Halloween.The update introduced Encoded Orders and the first five bounty notices and their respective bounty targets, Aerl, Flyrra, Ruye, Vic, and Zirh.If you carry multiple bounty notices of the same target and you defeat said target, only one of the bounties will be fulfilled while the rest will remain in your inventory.Shining Blade Bounty Notice: Zirh the Venomous.Shining Blade Bounty Notice: Vic the Iron.Shining Blade Bounty Notice: Varre the Underhanded.Shining Blade Bounty Notice: Ulssen the Anvil.Shining Blade Bounty Notice: Temvay the Arrogant.Shining Blade Bounty Notice: Ruye the Crimson.Shining Blade Bounty Notice: Lenner the Eagle-Eyed.Shining Blade Bounty Notice: Flyrra the Remorseless.Shining Blade Bounty Notice: Ezal the Quick.Shining Blade Bounty Notice: Aerl the Silent.Players are expected to dispose of the respective bandit the bounty calls for. By order of the Shining Blade, put the enemies of Kryta to the sword. Each notice is connected to a specific, randomly issued target. Shining Blade Bounty Notice: Ruye the Crimson. Shining Blade Bounty Notices are bounty notices that are given to a player upon trading Encoded Orders to Shining Blade Officer Ralan in Divinity's Reach. If an internal link led you here, you may wish to change the link to point directly to the intended article. This disambiguation page lists articles associated with the same or similar titles.
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